{"id":2498,"date":"2025-06-07T11:36:03","date_gmt":"2025-06-07T11:36:03","guid":{"rendered":"https:\/\/diznr.com\/?p=2498"},"modified":"2025-06-07T11:36:03","modified_gmt":"2025-06-07T11:36:03","slug":"concept-of-frames-in-animation-how-to-set-frames-for-animating-body-in-dimension-3d","status":"publish","type":"post","link":"https:\/\/www.reilsolar.com\/pdf\/concept-of-frames-in-animation-how-to-set-frames-for-animating-body-in-dimension-3d\/","title":{"rendered":"Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension"},"content":{"rendered":"<p>Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension<\/p>\n<p>[fvplayer id=&#8221;53&#8243;]<\/p>\n<h3 class=\"\" data-start=\"0\" data-end=\"49\">\ud83c\udf9e\ufe0f <strong data-start=\"8\" data-end=\"47\">Concept of Frames in Animation (3D)<\/strong><\/h3>\n<p class=\"\" data-start=\"50\" data-end=\"110\"><strong data-start=\"50\" data-end=\"110\">&amp; How to Set Frames for Animating a Body in 3D Dimension<\/strong><\/p>\n<hr class=\"\" data-start=\"112\" data-end=\"115\" \/>\n<h2 class=\"\" data-start=\"117\" data-end=\"151\">\u2705 What Are Frames in Animation?<\/h2>\n<p class=\"\" data-start=\"153\" data-end=\"338\">In animation, a <strong data-start=\"169\" data-end=\"178\">frame<\/strong> is a single still image. When many frames are played in sequence at a fast rate (typically 24 to 30 frames per second), they create the <strong data-start=\"315\" data-end=\"337\">illusion of motion<\/strong>.<\/p>\n<p class=\"\" data-start=\"340\" data-end=\"444\">In 3D animation, <strong data-start=\"357\" data-end=\"397\">frames are used to define key points<\/strong> in an object\u2019s motion, known as <strong data-start=\"430\" data-end=\"443\">keyframes<\/strong>.<\/p>\n<hr class=\"\" data-start=\"446\" data-end=\"449\" \/>\n<h2 class=\"\" data-start=\"451\" data-end=\"467\">\ud83d\udd11 Key Terms:<\/h2>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"469\" data-end=\"890\">\n<thead data-start=\"469\" data-end=\"487\">\n<tr data-start=\"469\" data-end=\"487\">\n<th data-start=\"469\" data-end=\"476\" data-col-size=\"sm\">Term<\/th>\n<th data-start=\"476\" data-end=\"487\" data-col-size=\"md\">Meaning<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"507\" data-end=\"890\">\n<tr data-start=\"507\" data-end=\"565\">\n<td data-start=\"507\" data-end=\"519\" data-col-size=\"sm\"><strong data-start=\"509\" data-end=\"518\">Frame<\/strong><\/td>\n<td data-start=\"519\" data-end=\"565\" data-col-size=\"md\">A snapshot of the scene at a specific time<\/td>\n<\/tr>\n<tr data-start=\"566\" data-end=\"662\">\n<td data-start=\"566\" data-end=\"596\" data-col-size=\"sm\"><strong data-start=\"568\" data-end=\"595\">FPS (Frames Per Second)<\/strong><\/td>\n<td data-col-size=\"md\" data-start=\"596\" data-end=\"662\">Number of frames shown per second (24 fps is standard in film)<\/td>\n<\/tr>\n<tr data-start=\"663\" data-end=\"745\">\n<td data-start=\"663\" data-end=\"678\" data-col-size=\"sm\"><strong data-start=\"665\" data-end=\"677\">Keyframe<\/strong><\/td>\n<td data-col-size=\"md\" data-start=\"678\" data-end=\"745\">A frame where a change occurs (position, rotation, scale, etc.)<\/td>\n<\/tr>\n<tr data-start=\"746\" data-end=\"823\">\n<td data-start=\"746\" data-end=\"761\" data-col-size=\"sm\"><strong data-start=\"748\" data-end=\"760\">Timeline<\/strong><\/td>\n<td data-col-size=\"md\" data-start=\"761\" data-end=\"823\">A visual tool to manage frames and timing in the animation<\/td>\n<\/tr>\n<tr data-start=\"824\" data-end=\"890\">\n<td data-start=\"824\" data-end=\"844\" data-col-size=\"sm\"><strong data-start=\"826\" data-end=\"843\">Interpolation<\/strong><\/td>\n<td data-col-size=\"md\" data-start=\"844\" data-end=\"890\">The automatic motion between two keyframes<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<hr class=\"\" data-start=\"892\" data-end=\"895\" \/>\n<h2 class=\"\" data-start=\"897\" data-end=\"937\">\ud83e\udde0 Why Frames Matter in 3D Animation?<\/h2>\n<ul data-start=\"939\" data-end=\"1158\">\n<li class=\"\" data-start=\"939\" data-end=\"987\">\n<p class=\"\" data-start=\"941\" data-end=\"987\">Defines <strong data-start=\"949\" data-end=\"959\">timing<\/strong> and <strong data-start=\"964\" data-end=\"973\">speed<\/strong> of movement<\/p>\n<\/li>\n<li class=\"\" data-start=\"988\" data-end=\"1022\">\n<p class=\"\" data-start=\"990\" data-end=\"1022\">Helps create <strong data-start=\"1003\" data-end=\"1020\">smooth motion<\/strong><\/p>\n<\/li>\n<li class=\"\" data-start=\"1023\" data-end=\"1085\">\n<p class=\"\" data-start=\"1025\" data-end=\"1085\">Allows animators to <strong data-start=\"1045\" data-end=\"1073\">control how a body moves<\/strong> over time<\/p>\n<\/li>\n<li class=\"\" data-start=\"1086\" data-end=\"1158\">\n<p class=\"\" data-start=\"1088\" data-end=\"1158\">Enables <strong data-start=\"1096\" data-end=\"1127\">complex character movements<\/strong> like walking, running, jumping<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"1160\" data-end=\"1163\" \/>\n<h2 class=\"\" data-start=\"1165\" data-end=\"1215\">\ud83c\udfa5 How to Set Frames for Animating a Body in 3D<\/h2>\n<p class=\"\" data-start=\"1217\" data-end=\"1284\">Let&#8217;s say you&#8217;re using software like <strong data-start=\"1254\" data-end=\"1283\">Blender, Maya, or 3ds Max<\/strong>:<\/p>\n<hr class=\"\" data-start=\"1286\" data-end=\"1289\" \/>\n<h3 class=\"\" data-start=\"1291\" data-end=\"1344\">\ud83e\ude9c Step-by-Step: Set Up Frames for Body Animation<\/h3>\n<h4 class=\"\" data-start=\"1346\" data-end=\"1390\"><strong data-start=\"1351\" data-end=\"1390\">Step 1: Set FPS (Frames Per Second)<\/strong><\/h4>\n<p class=\"\" data-start=\"1391\" data-end=\"1529\">Choose the desired playback speed:<br data-start=\"1425\" data-end=\"1428\" \/>\ud83d\udd52 <strong data-start=\"1431\" data-end=\"1441\">24 FPS<\/strong> \u2013 film standard<br data-start=\"1457\" data-end=\"1460\" \/>\ud83d\udd52 <strong data-start=\"1463\" data-end=\"1473\">30 FPS<\/strong> \u2013 for games<br data-start=\"1485\" data-end=\"1488\" \/>\ud83d\udd52 <strong data-start=\"1491\" data-end=\"1501\">60 FPS<\/strong> \u2013 high-end smooth animation<\/p>\n<hr class=\"\" data-start=\"1531\" data-end=\"1534\" \/>\n<h4 class=\"\" data-start=\"1536\" data-end=\"1589\"><strong data-start=\"1541\" data-end=\"1589\">Step 2: Select the Body or Object to Animate<\/strong><\/h4>\n<ul data-start=\"1591\" data-end=\"1711\">\n<li class=\"\" data-start=\"1591\" data-end=\"1660\">\n<p class=\"\" data-start=\"1593\" data-end=\"1660\">Import or create your 3D character model (humanoid, creature, etc.)<\/p>\n<\/li>\n<li class=\"\" data-start=\"1661\" data-end=\"1711\">\n<p class=\"\" data-start=\"1663\" data-end=\"1711\">Make sure it\u2019s <strong data-start=\"1678\" data-end=\"1688\">rigged<\/strong> (has a skeleton\/bones)<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"1713\" data-end=\"1716\" \/>\n<h4 class=\"\" data-start=\"1718\" data-end=\"1764\"><strong data-start=\"1723\" data-end=\"1764\">Step 3: Set Keyframes on the Timeline<\/strong><\/h4>\n<p class=\"\" data-start=\"1766\" data-end=\"1806\">For example, animating a <strong data-start=\"1791\" data-end=\"1805\">walk cycle<\/strong>:<\/p>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"1808\" data-end=\"2009\">\n<thead data-start=\"1808\" data-end=\"1833\">\n<tr data-start=\"1808\" data-end=\"1833\">\n<th data-start=\"1808\" data-end=\"1823\" data-col-size=\"sm\">Time (Frame)<\/th>\n<th data-start=\"1823\" data-end=\"1833\" data-col-size=\"sm\">Action<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"1860\" data-end=\"2009\">\n<tr data-start=\"1860\" data-end=\"1908\">\n<td data-start=\"1860\" data-end=\"1870\" data-col-size=\"sm\">Frame 0<\/td>\n<td data-col-size=\"sm\" data-start=\"1870\" data-end=\"1908\">Left foot forward, right foot back<\/td>\n<\/tr>\n<tr data-start=\"1909\" data-end=\"1959\">\n<td data-start=\"1909\" data-end=\"1920\" data-col-size=\"sm\">Frame 12<\/td>\n<td data-start=\"1920\" data-end=\"1959\" data-col-size=\"sm\">Both feet under the body (mid-step)<\/td>\n<\/tr>\n<tr data-start=\"1960\" data-end=\"2009\">\n<td data-start=\"1960\" data-end=\"1971\" data-col-size=\"sm\">Frame 24<\/td>\n<td data-start=\"1971\" data-end=\"2009\" data-col-size=\"sm\">Right foot forward, left foot back<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"\" data-start=\"2011\" data-end=\"2140\">\u27a1\ufe0f Set <strong data-start=\"2018\" data-end=\"2031\">keyframes<\/strong> for each pose by selecting the bone\/joint and pressing the <strong data-start=\"2091\" data-end=\"2112\">\u201cInsert Keyframe\u201d<\/strong> button (or <code data-start=\"2124\" data-end=\"2127\">I<\/code> in Blender).<\/p>\n<hr class=\"\" data-start=\"2142\" data-end=\"2145\" \/>\n<h4 class=\"\" data-start=\"2147\" data-end=\"2181\"><strong data-start=\"2152\" data-end=\"2181\">Step 4: Use Interpolation<\/strong><\/h4>\n<p class=\"\" data-start=\"2183\" data-end=\"2283\">The software will <strong data-start=\"2201\" data-end=\"2227\">automatically generate<\/strong> the movement between keyframes using <strong data-start=\"2265\" data-end=\"2282\">interpolation<\/strong>.<\/p>\n<p class=\"\" data-start=\"2285\" data-end=\"2319\">You can customize the motion with:<\/p>\n<ul data-start=\"2320\" data-end=\"2418\">\n<li class=\"\" data-start=\"2320\" data-end=\"2365\">\n<p class=\"\" data-start=\"2322\" data-end=\"2365\"><strong data-start=\"2322\" data-end=\"2346\">Linear interpolation<\/strong> (constant speed)<\/p>\n<\/li>\n<li class=\"\" data-start=\"2366\" data-end=\"2418\">\n<p class=\"\" data-start=\"2368\" data-end=\"2418\"><strong data-start=\"2368\" data-end=\"2395\">Bezier\/Ease-in Ease-out<\/strong> (natural acceleration)<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"2420\" data-end=\"2423\" \/>\n<h4 class=\"\" data-start=\"2425\" data-end=\"2481\"><strong data-start=\"2430\" data-end=\"2481\">Step 5: Refine Using Graph Editor or Dope Sheet<\/strong><\/h4>\n<p class=\"\" data-start=\"2483\" data-end=\"2493\">Tweak the:<\/p>\n<ul data-start=\"2494\" data-end=\"2606\">\n<li class=\"\" data-start=\"2494\" data-end=\"2519\">\n<p class=\"\" data-start=\"2496\" data-end=\"2519\"><strong data-start=\"2496\" data-end=\"2505\">Speed<\/strong> of movement<\/p>\n<\/li>\n<li class=\"\" data-start=\"2520\" data-end=\"2561\">\n<p class=\"\" data-start=\"2522\" data-end=\"2561\"><strong data-start=\"2522\" data-end=\"2559\">Curves of rotation or translation<\/strong><\/p>\n<\/li>\n<li class=\"\" data-start=\"2562\" data-end=\"2606\">\n<p class=\"\" data-start=\"2564\" data-end=\"2606\"><strong data-start=\"2564\" data-end=\"2594\">Overlap and follow-through<\/strong> for realism<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"2608\" data-end=\"2611\" \/>\n<h4 class=\"\" data-start=\"2613\" data-end=\"2648\"><strong data-start=\"2618\" data-end=\"2648\">Step 6: Preview and Render<\/strong><\/h4>\n<ul data-start=\"2650\" data-end=\"2774\">\n<li class=\"\" data-start=\"2650\" data-end=\"2704\">\n<p class=\"\" data-start=\"2652\" data-end=\"2704\">Use the <strong data-start=\"2660\" data-end=\"2675\">Play button<\/strong> on the timeline to preview<\/p>\n<\/li>\n<li class=\"\" data-start=\"2705\" data-end=\"2732\">\n<p class=\"\" data-start=\"2707\" data-end=\"2732\">Adjust frames as needed<\/p>\n<\/li>\n<li class=\"\" data-start=\"2733\" data-end=\"2774\">\n<p class=\"\" data-start=\"2735\" data-end=\"2774\">Once smooth, render the final animation<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"2776\" data-end=\"2779\" \/>\n<h2 class=\"\" data-start=\"2781\" data-end=\"2818\">\ud83e\uddcd\u200d\u2642\ufe0f Example: Body Jump Animation<\/h2>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"2820\" data-end=\"3008\">\n<thead data-start=\"2820\" data-end=\"2836\">\n<tr data-start=\"2820\" data-end=\"2836\">\n<th data-start=\"2820\" data-end=\"2828\" data-col-size=\"sm\">Frame<\/th>\n<th data-start=\"2828\" data-end=\"2836\" data-col-size=\"sm\">Pose<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2854\" data-end=\"3008\">\n<tr data-start=\"2854\" data-end=\"2880\">\n<td data-start=\"2854\" data-end=\"2862\" data-col-size=\"sm\">0<\/td>\n<td data-col-size=\"sm\" data-start=\"2862\" data-end=\"2880\">Standing still<\/td>\n<\/tr>\n<tr data-start=\"2881\" data-end=\"2921\">\n<td data-start=\"2881\" data-end=\"2889\" data-col-size=\"sm\">5<\/td>\n<td data-start=\"2889\" data-end=\"2921\" data-col-size=\"sm\">Bending knees (anticipation)<\/td>\n<\/tr>\n<tr data-start=\"2922\" data-end=\"2941\">\n<td data-start=\"2922\" data-end=\"2930\" data-col-size=\"sm\">10<\/td>\n<td data-col-size=\"sm\" data-start=\"2930\" data-end=\"2941\">Takeoff<\/td>\n<\/tr>\n<tr data-start=\"2942\" data-end=\"2961\">\n<td data-start=\"2942\" data-end=\"2950\" data-col-size=\"sm\">15<\/td>\n<td data-start=\"2950\" data-end=\"2961\" data-col-size=\"sm\">Mid-air<\/td>\n<\/tr>\n<tr data-start=\"2962\" data-end=\"2981\">\n<td data-start=\"2962\" data-end=\"2970\" data-col-size=\"sm\">20<\/td>\n<td data-start=\"2970\" data-end=\"2981\" data-col-size=\"sm\">Landing<\/td>\n<\/tr>\n<tr data-start=\"2982\" data-end=\"3008\">\n<td data-start=\"2982\" data-end=\"2990\" data-col-size=\"sm\">25<\/td>\n<td data-col-size=\"sm\" data-start=\"2990\" data-end=\"3008\">Standing again<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"\" data-start=\"3010\" data-end=\"3100\">Add <strong data-start=\"3014\" data-end=\"3027\">keyframes<\/strong> at each of these, and let interpolation create smooth motion in between.<\/p>\n<hr class=\"\" data-start=\"3102\" data-end=\"3105\" \/>\n<h2 class=\"\" data-start=\"3107\" data-end=\"3122\">\ud83c\udf93 Pro Tips:<\/h2>\n<ul data-start=\"3124\" data-end=\"3338\">\n<li class=\"\" data-start=\"3124\" data-end=\"3173\">\n<p class=\"\" data-start=\"3126\" data-end=\"3173\">Use <strong data-start=\"3130\" data-end=\"3150\">reference videos<\/strong> to understand timing<\/p>\n<\/li>\n<li class=\"\" data-start=\"3174\" data-end=\"3227\">\n<p class=\"\" data-start=\"3176\" data-end=\"3227\">Animate the <strong data-start=\"3188\" data-end=\"3206\">core body mass<\/strong> first (hips\/spine)<\/p>\n<\/li>\n<li class=\"\" data-start=\"3228\" data-end=\"3278\">\n<p class=\"\" data-start=\"3230\" data-end=\"3278\">Keep frames spaced evenly for smoother results<\/p>\n<\/li>\n<li class=\"\" data-start=\"3279\" data-end=\"3338\">\n<p class=\"\" data-start=\"3281\" data-end=\"3338\">Use <strong data-start=\"3285\" data-end=\"3303\">onion skinning<\/strong> or motion trails to visualize path<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"3340\" data-end=\"3343\" \/>\n<h2 class=\"\" data-start=\"3345\" data-end=\"3369\">\ud83e\uddf0 Tools You Can Use:<\/h2>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"3371\" data-end=\"3655\">\n<thead data-start=\"3371\" data-end=\"3395\">\n<tr data-start=\"3371\" data-end=\"3395\">\n<th data-start=\"3371\" data-end=\"3382\" data-col-size=\"sm\">Software<\/th>\n<th data-start=\"3382\" data-end=\"3395\" data-col-size=\"sm\">Ideal For<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"3421\" data-end=\"3655\">\n<tr data-start=\"3421\" data-end=\"3479\">\n<td data-start=\"3421\" data-end=\"3442\" data-col-size=\"sm\"><strong data-start=\"3423\" data-end=\"3434\">Blender<\/strong> (Free)<\/td>\n<td data-col-size=\"sm\" data-start=\"3442\" data-end=\"3479\">Beginner to Advanced 3D animation<\/td>\n<\/tr>\n<tr data-start=\"3480\" data-end=\"3541\">\n<td data-start=\"3480\" data-end=\"3500\" data-col-size=\"sm\"><strong data-start=\"3482\" data-end=\"3499\">Autodesk Maya<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"3500\" data-end=\"3541\">Industry-standard film\/game animation<\/td>\n<\/tr>\n<tr data-start=\"3542\" data-end=\"3601\">\n<td data-start=\"3542\" data-end=\"3558\" data-col-size=\"sm\"><strong data-start=\"3544\" data-end=\"3557\">Cinema 4D<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"3558\" data-end=\"3601\">Motion graphics and character animation<\/td>\n<\/tr>\n<tr data-start=\"3602\" data-end=\"3655\">\n<td data-start=\"3602\" data-end=\"3616\" data-col-size=\"sm\"><strong data-start=\"3604\" data-end=\"3615\">3ds Max<\/strong><\/td>\n<td data-start=\"3616\" data-end=\"3655\" data-col-size=\"sm\">Game\/architecture-focused animation<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<hr class=\"\" data-start=\"3657\" data-end=\"3660\" \/>\n<h2 class=\"\" data-start=\"3662\" data-end=\"3678\">\ud83d\udce6 Want More?<\/h2>\n<ul data-start=\"3680\" data-end=\"3815\">\n<li class=\"\" data-start=\"3680\" data-end=\"3717\">\n<p class=\"\" data-start=\"3682\" data-end=\"3717\">\u2705 Ready-to-use 3D body rig files?<\/p>\n<\/li>\n<li class=\"\" data-start=\"3718\" data-end=\"3768\">\n<p class=\"\" data-start=\"3720\" data-end=\"3768\">\u2705 Walk\/run cycle frame breakdowns (PDF\/Video)?<\/p>\n<\/li>\n<li class=\"\" data-start=\"3769\" data-end=\"3815\">\n<p class=\"\" data-start=\"3771\" data-end=\"3815\">\u2705 Sample Blender project with keyframes set?<\/p>\n<\/li>\n<\/ul>\n<p class=\"\" data-start=\"3817\" data-end=\"3899\">Let me know \u2014 I can prepare a learning pack tailored to your animation goals!<\/p>\n<h3 data-start=\"3817\" data-end=\"3899\"><a href=\"https:\/\/viterbi-web.usc.edu\/~jbarbic\/cs420-s14\/lec19-animation\/19-animation-6up.pdf\" target=\"_blank\" rel=\"noopener\">Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension<\/a><\/h3>\n<h3 class=\"LC20lb MBeuO DKV0Md\"><a href=\"https:\/\/www.cse.ust.hk\/~psander\/docs\/gvid.pdf\" target=\"_blank\" rel=\"noopener\">Geometry Videos: A New Representation for 3D Animations<\/a><\/h3>\n<h3 class=\"LC20lb MBeuO DKV0Md\"><a href=\"https:\/\/dducollegedu.ac.in\/Datafiles\/cms\/ecourse%20content\/Animation_ppt.pdf\" target=\"_blank\" rel=\"noopener\">Animation<\/a><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension<\/p>\n","protected":false},"author":64,"featured_media":2499,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1619,1536],"tags":[2039,2040],"class_list":["post-2498","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-game-design","category-animation","tag-frames-for-animating-body-in-3d-dimension","tag-frames-in-animation"],"_links":{"self":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2498","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/users\/64"}],"replies":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/comments?post=2498"}],"version-history":[{"count":0,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2498\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/media\/2499"}],"wp:attachment":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/media?parent=2498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/categories?post=2498"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/tags?post=2498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}