{"id":2490,"date":"2025-06-06T10:04:34","date_gmt":"2025-06-06T10:04:34","guid":{"rendered":"https:\/\/diznr.com\/?p=2490"},"modified":"2025-06-06T10:04:34","modified_gmt":"2025-06-06T10:04:34","slug":"complete-steps-of-creating-2d-and-3d-animated-video-games-and","status":"publish","type":"post","link":"https:\/\/www.reilsolar.com\/pdf\/complete-steps-of-creating-2d-and-3d-animated-video-games-and\/","title":{"rendered":"Complete Steps of creating 2D and 3D Animated Video and Games"},"content":{"rendered":"<p>Complete Steps of creating 2D and 3D Animated Video and Games.<\/p>\n<p>[fvplayer id=&#8221;50&#8243;]<\/p>\n<h3 data-start=\"0\" data-end=\"69\"><strong data-start=\"2\" data-end=\"67\">Complete Steps for Creating 2D &amp; 3D Animated Videos and Games<\/strong><\/h3>\n<p data-start=\"71\" data-end=\"280\">Creating <strong data-start=\"80\" data-end=\"107\">2D &amp; 3D animated videos<\/strong> and <strong data-start=\"112\" data-end=\"121\">games<\/strong> requires a structured workflow, from planning to final output. Below is a step-by-step guide covering both <strong data-start=\"229\" data-end=\"242\">animation<\/strong> and <strong data-start=\"247\" data-end=\"267\">game development<\/strong> processes.<\/p>\n<h3 data-start=\"287\" data-end=\"341\"><strong data-start=\"290\" data-end=\"339\">\u00a0Part 1: Creating a 2D or 3D Animated Video<\/strong><\/h3>\n<p data-start=\"342\" data-end=\"401\">(Animation for Movies, Advertisements, or YouTube Videos)<\/p>\n<h3 data-start=\"403\" data-end=\"450\"><strong data-start=\"407\" data-end=\"450\">\u00a0Pre-Production (Planning &amp; Concept)<\/strong><\/h3>\n<p data-start=\"451\" data-end=\"713\"><strong data-start=\"453\" data-end=\"470\">Idea &amp; Script<\/strong> \u2013 Develop a story or concept.<br data-start=\"500\" data-end=\"503\" \/><strong data-start=\"505\" data-end=\"522\">Storyboarding<\/strong> \u2013 Create a visual sequence of key scenes.<br data-start=\"564\" data-end=\"567\" \/><strong data-start=\"569\" data-end=\"589\">Character Design<\/strong> \u2013 Sketch characters, environments, and assets.<br data-start=\"636\" data-end=\"639\" \/><strong data-start=\"641\" data-end=\"672\">Voice Acting &amp; Sound Design<\/strong> \u2013 Record voiceovers and sound effects.<\/p>\n<h3 data-start=\"715\" data-end=\"760\"><strong data-start=\"719\" data-end=\"760\">\u00a0Production (Animation &amp; Graphics)<\/strong><\/h3>\n<h4 data-start=\"761\" data-end=\"789\"><strong data-start=\"766\" data-end=\"787\">For 2D Animation:<\/strong><\/h4>\n<p data-start=\"790\" data-end=\"983\"><strong data-start=\"793\" data-end=\"821\">Frame-by-frame animation<\/strong> (e.g., Adobe Animate, Toon Boom)<br data-start=\"854\" data-end=\"857\" \/><strong data-start=\"860\" data-end=\"881\">Cut-out animation<\/strong> (e.g., Moho, After Effects)<br data-start=\"909\" data-end=\"912\" \/><strong data-start=\"916\" data-end=\"943\">Rigging &amp; Motion Tweens<\/strong> (e.g., Spine for character animation)<\/p>\n<h4 data-start=\"985\" data-end=\"1013\"><strong data-start=\"990\" data-end=\"1011\">For 3D Animation:<\/strong><\/h4>\n<p data-start=\"1014\" data-end=\"1253\"><strong data-start=\"1017\" data-end=\"1029\">Modeling<\/strong> \u2013 Create 3D objects (e.g., Blender, Maya, 3ds Max)<br data-start=\"1080\" data-end=\"1083\" \/><strong data-start=\"1086\" data-end=\"1109\">Texturing &amp; Shading<\/strong> \u2013 Add colors &amp; materials<br data-start=\"1134\" data-end=\"1137\" \/><strong data-start=\"1140\" data-end=\"1162\">Rigging &amp; Skinning<\/strong> \u2013 Add bones for movement<br data-start=\"1187\" data-end=\"1190\" \/><strong data-start=\"1193\" data-end=\"1221\">Animation &amp; Camera Setup<\/strong> \u2013 Animate characters &amp; scenes<\/p>\n<h3 data-start=\"1255\" data-end=\"1304\"><strong data-start=\"1259\" data-end=\"1304\">\u00a0Post-Production (Rendering &amp; Editing)<\/strong><\/h3>\n<p data-start=\"1305\" data-end=\"1529\"><strong data-start=\"1309\" data-end=\"1322\">Rendering<\/strong> \u2013 Export animation frames with lighting &amp; effects<br data-start=\"1372\" data-end=\"1375\" \/><strong data-start=\"1378\" data-end=\"1389\">Editing<\/strong> \u2013 Add effects, transitions, and sync audio (Premiere Pro, After Effects)<br data-start=\"1462\" data-end=\"1465\" \/><strong data-start=\"1468\" data-end=\"1493\">Music &amp; Sound Effects<\/strong> \u2013 Enhance storytelling with sound<\/p>\n<h3 data-start=\"1536\" data-end=\"1580\"><strong data-start=\"1539\" data-end=\"1578\">\u00a0Part 2: Creating a 2D or 3D Game<\/strong><\/h3>\n<p data-start=\"1581\" data-end=\"1629\">(Game Development for PC, Mobile, or Consoles)<\/p>\n<h3 data-start=\"1631\" data-end=\"1667\"><strong data-start=\"1635\" data-end=\"1665\">\u00a0Game Planning &amp; Design<\/strong><\/h3>\n<p data-start=\"1668\" data-end=\"1857\"><strong data-start=\"1670\" data-end=\"1693\">Concept &amp; Game Idea<\/strong> \u2013 Define gameplay mechanics &amp; objectives<br data-start=\"1734\" data-end=\"1737\" \/><strong data-start=\"1739\" data-end=\"1769\">Game Design Document (GDD)<\/strong> \u2013 Detailed plan of game elements<br data-start=\"1802\" data-end=\"1805\" \/><strong data-start=\"1807\" data-end=\"1829\">Art Style &amp; Assets<\/strong> \u2013 2D sprites or 3D models<\/p>\n<h3 data-start=\"1859\" data-end=\"1889\"><strong data-start=\"1863\" data-end=\"1887\">\u00a0Game Development<\/strong><\/h3>\n<h4 data-start=\"1890\" data-end=\"1914\"><strong data-start=\"1895\" data-end=\"1912\">For 2D Games:<\/strong><\/h4>\n<p data-start=\"1915\" data-end=\"2150\"><strong data-start=\"1918\" data-end=\"1942\">Sprites &amp; Animations<\/strong> \u2013 Create characters &amp; objects (e.g., Photoshop, Aseprite)<br data-start=\"2000\" data-end=\"2003\" \/><strong data-start=\"2007\" data-end=\"2032\">Game Engine Selection<\/strong> \u2013 Unity, Godot, Construct, etc.<br data-start=\"2064\" data-end=\"2067\" \/><strong data-start=\"2070\" data-end=\"2092\">Coding &amp; Scripting<\/strong> \u2013 Program interactions (C# in Unity, GDScript in Godot)<\/p>\n<h4 data-start=\"2152\" data-end=\"2176\"><strong data-start=\"2157\" data-end=\"2174\">For 3D Games:<\/strong><\/h4>\n<p data-start=\"2177\" data-end=\"2359\"><strong data-start=\"2180\" data-end=\"2195\">3D Modeling<\/strong> \u2013 Blender, Maya, or 3ds Max<br data-start=\"2223\" data-end=\"2226\" \/><strong data-start=\"2229\" data-end=\"2245\">Level Design<\/strong> \u2013 Build environments (Unity, Unreal Engine)<br data-start=\"2289\" data-end=\"2292\" \/><strong data-start=\"2296\" data-end=\"2319\">Physics &amp; Mechanics<\/strong> \u2013 Program AI, movement &amp; interactions<\/p>\n<h3 data-start=\"2361\" data-end=\"2397\"><strong data-start=\"2365\" data-end=\"2395\">\u00a0Testing &amp; Optimization<\/strong><\/h3>\n<p data-start=\"2398\" data-end=\"2563\"><strong data-start=\"2400\" data-end=\"2426\">Bug Fixing &amp; Debugging<\/strong> \u2013 Remove errors<br data-start=\"2442\" data-end=\"2445\" \/><strong data-start=\"2447\" data-end=\"2475\">Performance Optimization<\/strong> \u2013 Reduce lag &amp; improve smoothness<br data-start=\"2509\" data-end=\"2512\" \/><strong data-start=\"2514\" data-end=\"2530\">User Testing<\/strong> \u2013 Playtest and gather feedback<\/p>\n<h3 data-start=\"2565\" data-end=\"2606\"><strong data-start=\"2569\" data-end=\"2604\">\u00a0Game Publishing &amp; Marketing<\/strong><\/h3>\n<p data-start=\"2607\" data-end=\"2735\"><strong data-start=\"2610\" data-end=\"2625\">Export Game<\/strong> \u2013 Build for PC, Mobile, or Console<br data-start=\"2660\" data-end=\"2663\" \/><strong data-start=\"2666\" data-end=\"2688\">Marketing &amp; Launch<\/strong> \u2013 Promote on social media, Steam, Play Store<\/p>\n<h3 data-start=\"2742\" data-end=\"2773\"><strong data-start=\"2745\" data-end=\"2773\">\u00a0Tools &amp; Software Used<\/strong><\/h3>\n<p data-start=\"2774\" data-end=\"3008\"><strong data-start=\"2774\" data-end=\"2791\">2D Animation:<\/strong> Adobe Animate, Toon Boom Harmony, Moho<br data-start=\"2830\" data-end=\"2833\" \/><strong data-start=\"2833\" data-end=\"2850\">3D Animation:<\/strong> Blender, Maya, 3ds Max<br data-start=\"2873\" data-end=\"2876\" \/><strong data-start=\"2876\" data-end=\"2900\">2D Game Development:<\/strong> Unity (C#), Godot (GDScript), Construct<br data-start=\"2940\" data-end=\"2943\" \/><strong data-start=\"2943\" data-end=\"2967\">3D Game Development:<\/strong> Unreal Engine (Blueprints), Unity (C#)<\/p>\n<p data-start=\"3015\" data-end=\"3094\" data-is-last-node=\"\" data-is-only-node=\"\">\u00a0<strong data-start=\"3018\" data-end=\"3078\">Want help choosing software or learning a specific step?<\/strong> Let me know!<\/p>\n<h3 data-start=\"3015\" data-end=\"3094\"><a href=\"https:\/\/mppolytechnic.ac.in\/mp-staff\/notes_upload_photo\/CS774Unit6Animation.pdf\" target=\"_blank\" rel=\"noopener\">Complete Steps of creating 2D and 3D Animated Video and Games<\/a><\/h3>\n<h3 class=\"LC20lb MBeuO DKV0Md\"><a href=\"https:\/\/catalogimages.wiley.com\/images\/db\/pdf\/0764587897.excerpt.pdf\" target=\"_blank\" rel=\"noopener\">Getting Started with 3D Game Animation<\/a><\/h3>\n<p data-start=\"0\" data-end=\"155\">Creating <strong data-start=\"9\" data-end=\"44\">2D\/3D animated videos and games<\/strong> involves several stages, from concept to deployment. Here&#8217;s a complete step-by-step breakdown of each process.<\/p>\n<hr data-start=\"157\" data-end=\"160\" \/>\n<h2 data-start=\"162\" data-end=\"211\">\ud83c\udf9e\ufe0f <strong data-start=\"169\" data-end=\"211\">Steps to Create a 2D\/3D Animated Video<\/strong><\/h2>\n<h3 data-start=\"213\" data-end=\"238\">1. <strong data-start=\"220\" data-end=\"238\">Pre-Production<\/strong><\/h3>\n<ul data-start=\"239\" data-end=\"583\">\n<li data-start=\"239\" data-end=\"303\">\n<p data-start=\"241\" data-end=\"303\"><strong data-start=\"241\" data-end=\"264\">Concept Development<\/strong>: Define the story, message, and goals.<\/p>\n<\/li>\n<li data-start=\"304\" data-end=\"355\">\n<p data-start=\"306\" data-end=\"355\"><strong data-start=\"306\" data-end=\"323\">Scriptwriting<\/strong>: Write the dialogue and scenes.<\/p>\n<\/li>\n<li data-start=\"356\" data-end=\"430\">\n<p data-start=\"358\" data-end=\"430\"><strong data-start=\"358\" data-end=\"375\">Storyboarding<\/strong>: Visual representation of scenes (like a comic strip).<\/p>\n<\/li>\n<li data-start=\"431\" data-end=\"511\">\n<p data-start=\"433\" data-end=\"511\"><strong data-start=\"433\" data-end=\"467\">Character &amp; Environment Design<\/strong>: Sketch characters, props, and backgrounds.<\/p>\n<\/li>\n<li data-start=\"512\" data-end=\"583\">\n<p data-start=\"514\" data-end=\"583\"><strong data-start=\"514\" data-end=\"526\">Animatic<\/strong>: A rough video combining storyboard with voice &amp; timing.<\/p>\n<\/li>\n<\/ul>\n<h3 data-start=\"585\" data-end=\"606\">2. <strong data-start=\"592\" data-end=\"606\">Production<\/strong><\/h3>\n<ul data-start=\"607\" data-end=\"1088\">\n<li data-start=\"607\" data-end=\"698\">\n<p data-start=\"609\" data-end=\"698\"><strong data-start=\"609\" data-end=\"631\">Modeling (3D only)<\/strong>: Create 3D characters\/environments using tools like Blender, Maya.<\/p>\n<\/li>\n<li data-start=\"699\" data-end=\"747\">\n<p data-start=\"701\" data-end=\"747\"><strong data-start=\"701\" data-end=\"712\">Rigging<\/strong>: Add bones to models for movement.<\/p>\n<\/li>\n<li data-start=\"748\" data-end=\"819\">\n<p data-start=\"750\" data-end=\"819\"><strong data-start=\"750\" data-end=\"773\">Texturing &amp; Shading<\/strong>: Apply colors, materials, and surface detail.<\/p>\n<\/li>\n<li data-start=\"820\" data-end=\"947\">\n<p data-start=\"822\" data-end=\"947\"><strong data-start=\"822\" data-end=\"835\">Animation<\/strong>: Move characters and objects frame by frame (2D: frame-by-frame\/digital rigs; 3D: keyframes or motion capture).<\/p>\n<\/li>\n<li data-start=\"948\" data-end=\"1006\">\n<p data-start=\"950\" data-end=\"1006\"><strong data-start=\"950\" data-end=\"962\">Lighting<\/strong>: Setup scene lighting for mood and realism.<\/p>\n<\/li>\n<li data-start=\"1007\" data-end=\"1088\">\n<p data-start=\"1009\" data-end=\"1088\"><strong data-start=\"1009\" data-end=\"1022\">Rendering<\/strong>: Generate final frames or video (this takes the most time in 3D).<\/p>\n<\/li>\n<\/ul>\n<h3 data-start=\"1090\" data-end=\"1116\">3. <strong data-start=\"1097\" data-end=\"1116\">Post-Production<\/strong><\/h3>\n<ul data-start=\"1117\" data-end=\"1352\">\n<li data-start=\"1117\" data-end=\"1181\">\n<p data-start=\"1119\" data-end=\"1181\"><strong data-start=\"1119\" data-end=\"1134\">Compositing<\/strong>: Combine animation with effects or background.<\/p>\n<\/li>\n<li data-start=\"1182\" data-end=\"1243\">\n<p data-start=\"1184\" data-end=\"1243\"><strong data-start=\"1184\" data-end=\"1200\">Sound Design<\/strong>: Add voice-over, sound effects, and music.<\/p>\n<\/li>\n<li data-start=\"1244\" data-end=\"1292\">\n<p data-start=\"1246\" data-end=\"1292\"><strong data-start=\"1246\" data-end=\"1257\">Editing<\/strong>: Final cut and visual adjustments.<\/p>\n<\/li>\n<li data-start=\"1293\" data-end=\"1352\">\n<p data-start=\"1295\" data-end=\"1352\"><strong data-start=\"1295\" data-end=\"1308\">Exporting<\/strong>: Output to desired format (MP4, MOV, etc.).<\/p>\n<\/li>\n<\/ul>\n<hr data-start=\"1354\" data-end=\"1357\" \/>\n<h2 data-start=\"1359\" data-end=\"1397\">\ud83c\udfae <strong data-start=\"1365\" data-end=\"1397\">Steps to Create a 2D\/3D Game<\/strong><\/h2>\n<h3 data-start=\"1399\" data-end=\"1424\">1. <strong data-start=\"1406\" data-end=\"1424\">Pre-Production<\/strong><\/h3>\n<ul data-start=\"1425\" data-end=\"1652\">\n<li data-start=\"1425\" data-end=\"1499\">\n<p data-start=\"1427\" data-end=\"1499\"><strong data-start=\"1427\" data-end=\"1448\">Game Idea &amp; Genre<\/strong>: Define what type of game (e.g., platformer, FPS).<\/p>\n<\/li>\n<li data-start=\"1500\" data-end=\"1568\">\n<p data-start=\"1502\" data-end=\"1568\"><strong data-start=\"1502\" data-end=\"1524\">Story &amp; Characters<\/strong>: Write story, define characters and levels.<\/p>\n<\/li>\n<li data-start=\"1569\" data-end=\"1652\">\n<p data-start=\"1571\" data-end=\"1652\"><strong data-start=\"1571\" data-end=\"1601\">Game Design Document (GDD)<\/strong>: Blueprint of the game mechanics, UI, levels, etc.<\/p>\n<\/li>\n<\/ul>\n<h3 data-start=\"1654\" data-end=\"1675\">2. <strong data-start=\"1661\" data-end=\"1675\">Production<\/strong><\/h3>\n<ul data-start=\"1676\" data-end=\"1949\">\n<li data-start=\"1676\" data-end=\"1775\">\n<p data-start=\"1678\" data-end=\"1693\"><strong data-start=\"1678\" data-end=\"1692\">Art Design<\/strong>:<\/p>\n<ul data-start=\"1696\" data-end=\"1775\">\n<li data-start=\"1696\" data-end=\"1733\">\n<p data-start=\"1698\" data-end=\"1733\">2D: Sprites, tilesets, UI elements.<\/p>\n<\/li>\n<li data-start=\"1736\" data-end=\"1775\">\n<p data-start=\"1738\" data-end=\"1775\">3D: Models, animations, environments.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li data-start=\"1776\" data-end=\"1901\">\n<p data-start=\"1778\" data-end=\"1794\"><strong data-start=\"1778\" data-end=\"1793\">Programming<\/strong>:<\/p>\n<ul data-start=\"1797\" data-end=\"1901\">\n<li data-start=\"1797\" data-end=\"1847\">\n<p data-start=\"1799\" data-end=\"1847\">Use engines like Unity, Unreal Engine, or Godot.<\/p>\n<\/li>\n<li data-start=\"1850\" data-end=\"1901\">\n<p data-start=\"1852\" data-end=\"1901\">Code gameplay logic, AI, physics, inputs, and UI.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li data-start=\"1902\" data-end=\"1949\">\n<p data-start=\"1904\" data-end=\"1949\"><strong data-start=\"1904\" data-end=\"1920\">Sound Design<\/strong>: Music, voiceovers, effects.<\/p>\n<\/li>\n<\/ul>\n<h3 data-start=\"1951\" data-end=\"1969\">3. <strong data-start=\"1958\" data-end=\"1969\">Testing<\/strong><\/h3>\n<ul data-start=\"1970\" data-end=\"2089\">\n<li data-start=\"1970\" data-end=\"2040\">\n<p data-start=\"1972\" data-end=\"2040\"><strong data-start=\"1972\" data-end=\"1994\">Alpha\/Beta Testing<\/strong>: Internal and external testers identify bugs.<\/p>\n<\/li>\n<li data-start=\"2041\" data-end=\"2089\">\n<p data-start=\"2043\" data-end=\"2089\"><strong data-start=\"2043\" data-end=\"2056\">Debugging<\/strong>: Fix bugs, optimize performance.<\/p>\n<\/li>\n<\/ul>\n<h3 data-start=\"2091\" data-end=\"2112\">4. <strong data-start=\"2098\" data-end=\"2112\">Publishing<\/strong><\/h3>\n<ul data-start=\"2113\" data-end=\"2327\">\n<li data-start=\"2113\" data-end=\"2176\">\n<p data-start=\"2115\" data-end=\"2176\"><strong data-start=\"2115\" data-end=\"2133\">Build the Game<\/strong>: Export to platform (PC, mobile, console).<\/p>\n<\/li>\n<li data-start=\"2177\" data-end=\"2249\">\n<p data-start=\"2179\" data-end=\"2249\"><strong data-start=\"2179\" data-end=\"2195\">Distribution<\/strong>: Release on stores like Steam, Play Store, App Store.<\/p>\n<\/li>\n<li data-start=\"2250\" data-end=\"2327\">\n<p data-start=\"2252\" data-end=\"2327\"><strong data-start=\"2252\" data-end=\"2265\">Marketing<\/strong>: Promote via social media, trailers, and influencer outreach.<\/p>\n<\/li>\n<\/ul>\n<hr data-start=\"2329\" data-end=\"2332\" \/>\n<h2 data-start=\"2334\" data-end=\"2358\">\ud83d\udee0\ufe0f Recommended Tools<\/h2>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"2360\" data-end=\"2933\">\n<thead data-start=\"2360\" data-end=\"2454\">\n<tr data-start=\"2360\" data-end=\"2454\">\n<th data-start=\"2360\" data-end=\"2382\" data-col-size=\"sm\">Task<\/th>\n<th data-start=\"2382\" data-end=\"2407\" data-col-size=\"sm\">2D Animation<\/th>\n<th data-start=\"2407\" data-end=\"2430\" data-col-size=\"sm\">3D Animation<\/th>\n<th data-start=\"2430\" data-end=\"2454\" data-col-size=\"sm\">Game Development<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2550\" data-end=\"2933\">\n<tr data-start=\"2550\" data-end=\"2645\">\n<td data-start=\"2550\" data-end=\"2572\" data-col-size=\"sm\">Drawing\/Design<\/td>\n<td data-col-size=\"sm\" data-start=\"2572\" data-end=\"2598\">Photoshop, Krita<\/td>\n<td data-col-size=\"sm\" data-start=\"2598\" data-end=\"2621\">Blender, Maya<\/td>\n<td data-col-size=\"sm\" data-start=\"2621\" data-end=\"2645\">Unity, Unreal Engine<\/td>\n<\/tr>\n<tr data-start=\"2646\" data-end=\"2741\">\n<td data-start=\"2646\" data-end=\"2668\" data-col-size=\"sm\">Animation<\/td>\n<td data-col-size=\"sm\" data-start=\"2668\" data-end=\"2694\">Toon Boom, Moho<\/td>\n<td data-col-size=\"sm\" data-start=\"2694\" data-end=\"2717\">Blender, Cinema 4D<\/td>\n<td data-col-size=\"sm\" data-start=\"2717\" data-end=\"2741\">Godot, GameMaker<\/td>\n<\/tr>\n<tr data-start=\"2742\" data-end=\"2837\">\n<td data-start=\"2742\" data-end=\"2764\" data-col-size=\"sm\">Sound Editing<\/td>\n<td data-col-size=\"sm\" data-start=\"2764\" data-end=\"2790\">Audacity, FL Studio<\/td>\n<td data-col-size=\"sm\" data-start=\"2790\" data-end=\"2813\">Audacity, Reaper<\/td>\n<td data-col-size=\"sm\" data-start=\"2813\" data-end=\"2837\">FMOD, Wwise<\/td>\n<\/tr>\n<tr data-start=\"2838\" data-end=\"2933\">\n<td data-start=\"2838\" data-end=\"2860\" data-col-size=\"sm\">Scripting<\/td>\n<td data-col-size=\"sm\" data-start=\"2860\" data-end=\"2886\">Notepad++, VS Code<\/td>\n<td data-col-size=\"sm\" data-start=\"2886\" data-end=\"2909\">Visual Studio<\/td>\n<td data-col-size=\"sm\" data-start=\"2909\" data-end=\"2933\">C#, C++, GDScript<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<hr data-start=\"2935\" data-end=\"2938\" \/>\n<p data-start=\"2940\" data-end=\"3052\" data-is-last-node=\"\" data-is-only-node=\"\">Would you like a <span class=\"decoration-token-text-secondary hover:text-token-text-secondary cursor-pointer underline decoration-dotted decoration-[12%] underline-offset-4 transition-colors duration-200 ease-in-out\">workflow diagram<\/span>, <span class=\"decoration-token-text-secondary hover:text-token-text-secondary cursor-pointer underline decoration-dotted decoration-[12%] underline-offset-4 transition-colors duration-200 ease-in-out\">sample storyboard<\/span>, or <span class=\"decoration-token-text-secondary hover:text-token-text-secondary cursor-pointer underline decoration-dotted decoration-[12%] underline-offset-4 transition-colors duration-200 ease-in-out\">recommended software list<\/span> to go further?<\/p>\n<h3 data-start=\"2940\" data-end=\"3052\"><a href=\"https:\/\/games-public.oaks.guru\/public\/VirtualSkillLabs\/VSL24\/Text\/VSL24EnglishText.pdf\" target=\"_blank\" rel=\"noopener\">Complete Steps of creating 2D and 3D Animated Video and Games<\/a><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Complete Steps of creating 2D and 3D Animated Video and Games<\/p>\n","protected":false},"author":64,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1619,1536,1370],"tags":[1620,1621,1622,1623],"class_list":["post-2490","post","type-post","status-publish","format-standard","hentry","category-3d-game-design","category-animation","category-video-creation","tag-3d-games","tag-3d-video","tag-complete-steps-of-creating-2d-animation","tag-complete-steps-of-creating-3d-animated"],"_links":{"self":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/users\/64"}],"replies":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/comments?post=2490"}],"version-history":[{"count":0,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2490\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/media?parent=2490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/categories?post=2490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/tags?post=2490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}