{"id":2467,"date":"2025-06-07T08:03:37","date_gmt":"2025-06-07T08:03:37","guid":{"rendered":"https:\/\/diznr.com\/?p=2467"},"modified":"2025-06-07T08:03:37","modified_gmt":"2025-06-07T08:03:37","slug":"animation-create-your-own-3d-animated-mobile-and-desktop-game-programming-without","status":"publish","type":"post","link":"https:\/\/www.reilsolar.com\/pdf\/animation-create-your-own-3d-animated-mobile-and-desktop-game-programming-without\/","title":{"rendered":"Animation: Create your own 3D Animated Mobile and Desktop Game without programming"},"content":{"rendered":"<p>Animation: Create your own 3D Animated Mobile and Desktop Game without programming.<\/p>\n<p>[fvplayer id=&#8221;43&#8243;]<\/p>\n<p data-start=\"0\" data-end=\"221\">Creating a <strong data-start=\"11\" data-end=\"70\">3D animated mobile and desktop game without programming<\/strong> is now easier than ever, thanks to <strong data-start=\"106\" data-end=\"132\">visual scripting tools<\/strong> and game engines that don\u2019t require coding. Here\u2019s how you can do it step by step!<\/p>\n<h2 data-start=\"228\" data-end=\"295\"><strong data-start=\"231\" data-end=\"295\">\u00a0Step 1: Choose the Right Game Engine (No Coding Required)<\/strong><\/h2>\n<p data-start=\"296\" data-end=\"428\">You\u2019ll need a game engine that allows you to create <strong data-start=\"348\" data-end=\"398\">3D animations and gameplay without programming<\/strong>. Here are the best options:<\/p>\n<h3 data-start=\"430\" data-end=\"488\"><strong data-start=\"436\" data-end=\"486\">Unity (with Visual Scripting &#8211; Bolt\/PlayMaker)<\/strong><\/h3>\n<ul data-start=\"489\" data-end=\"691\">\n<li data-start=\"489\" data-end=\"538\"><strong data-start=\"491\" data-end=\"504\">Best for:<\/strong> Beginner-friendly 3D &amp; 2D games<\/li>\n<li data-start=\"539\" data-end=\"639\"><strong data-start=\"541\" data-end=\"549\">How?<\/strong> Unity supports <strong data-start=\"565\" data-end=\"587\">Bolt and PlayMaker<\/strong>, which use drag-and-drop logic instead of coding.<\/li>\n<li data-start=\"640\" data-end=\"691\"><strong data-start=\"642\" data-end=\"658\">Get it here:<\/strong><\/li>\n<\/ul>\n<h3 data-start=\"693\" data-end=\"736\"><strong data-start=\"699\" data-end=\"734\">Unreal Engine (with Blueprints)<\/strong><\/h3>\n<ul data-start=\"737\" data-end=\"970\">\n<li data-start=\"737\" data-end=\"789\"><strong data-start=\"739\" data-end=\"752\">Best for:<\/strong> High-quality AAA-style 3D graphics<\/li>\n<li data-start=\"790\" data-end=\"900\"><strong data-start=\"792\" data-end=\"800\">How?<\/strong> Unreal Engine\u2019s <strong data-start=\"817\" data-end=\"847\">Blueprint Visual Scripting<\/strong> lets you design gameplay mechanics without coding.<\/li>\n<li data-start=\"901\" data-end=\"970\"><strong data-start=\"903\" data-end=\"919\">Get it here:<\/strong><\/li>\n<\/ul>\n<h3 data-start=\"972\" data-end=\"1013\"><strong data-start=\"978\" data-end=\"1011\">Godot (with Visual Scripting)<\/strong><\/h3>\n<ul data-start=\"1014\" data-end=\"1208\">\n<li data-start=\"1014\" data-end=\"1069\"><strong data-start=\"1016\" data-end=\"1029\">Best for:<\/strong> Open-source &amp; lightweight development<\/li>\n<li data-start=\"1070\" data-end=\"1144\"><strong data-start=\"1072\" data-end=\"1080\">How?<\/strong> Uses node-based visual scripting to create interactive games.<\/li>\n<li data-start=\"1145\" data-end=\"1208\"><strong data-start=\"1147\" data-end=\"1163\">Get it here:<\/strong><\/li>\n<\/ul>\n<h2 data-start=\"1215\" data-end=\"1284\"><strong data-start=\"1218\" data-end=\"1284\">\u00a0Step 2: Design 3D Characters &amp; Animation (No Coding Needed)<\/strong><\/h2>\n<p data-start=\"1285\" data-end=\"1369\">You need 3D models for your game, including characters, environments, and objects.<\/p>\n<h3 data-start=\"1371\" data-end=\"1434\"><strong data-start=\"1375\" data-end=\"1434\">\u00a0Best 3D Animation Software (No Programming Required)<\/strong><\/h3>\n<p data-start=\"1435\" data-end=\"1602\">\u2714 <strong data-start=\"1437\" data-end=\"1448\">Blender<\/strong> (Free, powerful 3D modeling &amp; animation tool)<br data-start=\"1494\" data-end=\"1497\" \/>\u2714 <strong data-start=\"1499\" data-end=\"1516\">Autodesk Maya<\/strong> (Professional-level animations)<br data-start=\"1548\" data-end=\"1551\" \/>\u2714 <strong data-start=\"1553\" data-end=\"1563\">Mixamo<\/strong> (Auto-rigging &amp; animations for free)<\/p>\n<p data-start=\"1604\" data-end=\"1716\"><em data-start=\"1607\" data-end=\"1613\">Tip:<\/em> If you don\u2019t want to create 3D models from scratch, use <strong data-start=\"1670\" data-end=\"1680\">Mixamo<\/strong> for pre-made animated characters!<\/p>\n<h2 data-start=\"1723\" data-end=\"1778\"><strong data-start=\"1726\" data-end=\"1778\">\u00a0Step 3: Import 3D Assets into the Game Engine<\/strong><\/h2>\n<p data-start=\"1779\" data-end=\"1864\">Once you have your <strong data-start=\"1798\" data-end=\"1826\">3D models and animations<\/strong>, import them into your game engine:<\/p>\n<ul data-start=\"1865\" data-end=\"2039\">\n<li data-start=\"1865\" data-end=\"1926\"><strong data-start=\"1867\" data-end=\"1877\">Unity:<\/strong> Drag and drop FBX files into the Assets folder<\/li>\n<li data-start=\"1927\" data-end=\"1999\"><strong data-start=\"1929\" data-end=\"1947\">Unreal Engine:<\/strong> Use the <strong data-start=\"1956\" data-end=\"1966\">Import<\/strong> feature in the Content Browser<\/li>\n<li data-start=\"2000\" data-end=\"2039\"><strong data-start=\"2002\" data-end=\"2012\">Godot:<\/strong> Import OBJ or glTF files<\/li>\n<\/ul>\n<p data-start=\"2041\" data-end=\"2125\"><em data-start=\"2044\" data-end=\"2050\">Tip:<\/em> Add <strong data-start=\"2055\" data-end=\"2079\">textures &amp; materials<\/strong> to make your 3D models look more realistic.<\/p>\n<h2 data-start=\"2132\" data-end=\"2196\"><strong data-start=\"2135\" data-end=\"2196\">\u00a0Step 4: Add Gameplay Without Coding (Visual Scripting)<\/strong><\/h2>\n<ul data-start=\"2197\" data-end=\"2449\">\n<li data-start=\"2197\" data-end=\"2298\"><strong data-start=\"2199\" data-end=\"2209\">Unity:<\/strong> Use <strong data-start=\"2214\" data-end=\"2232\">Bolt\/PlayMaker<\/strong> to create game logic (e.g., \u201cif player jumps, play animation\u201d).<\/li>\n<li data-start=\"2299\" data-end=\"2387\"><strong data-start=\"2301\" data-end=\"2319\">Unreal Engine:<\/strong> Use <strong data-start=\"2324\" data-end=\"2338\">Blueprints<\/strong> to create character controls and interactions.<\/li>\n<li data-start=\"2388\" data-end=\"2449\"><strong data-start=\"2390\" data-end=\"2400\">Godot:<\/strong> Drag and drop behaviors with <strong data-start=\"2430\" data-end=\"2446\">VisualScript<\/strong>.<\/li>\n<\/ul>\n<p data-start=\"2451\" data-end=\"2540\"><em data-start=\"2454\" data-end=\"2460\">Tip:<\/em> Add <strong data-start=\"2465\" data-end=\"2505\">particle effects, physics, and sound<\/strong> for a more immersive experience!<\/p>\n<h2 data-start=\"2547\" data-end=\"2605\"><strong data-start=\"2550\" data-end=\"2605\">\u00a0Step 5: Export &amp; Publish Your Game (Earn Money!)<\/strong><\/h2>\n<p data-start=\"2606\" data-end=\"2859\">Once your game is complete, export it for <strong data-start=\"2648\" data-end=\"2699\">mobile (Android\/iOS) or desktop (Windows\/macOS)<\/strong>:<br data-start=\"2700\" data-end=\"2703\" \/>\u2714 <strong data-start=\"2705\" data-end=\"2715\">Unity:<\/strong> Export directly to Play Store\/App Store<br data-start=\"2755\" data-end=\"2758\" \/>\u2714 <strong data-start=\"2760\" data-end=\"2778\">Unreal Engine:<\/strong> Package for PC, Console, or Mobile<br data-start=\"2813\" data-end=\"2816\" \/>\u2714 <strong data-start=\"2818\" data-end=\"2828\">Godot:<\/strong> Export to multiple platforms<\/p>\n<h3 data-start=\"2861\" data-end=\"2895\"><strong data-start=\"2865\" data-end=\"2895\">\u00a0Monetization Strategies<\/strong><\/h3>\n<ul data-start=\"2896\" data-end=\"3090\">\n<li data-start=\"2896\" data-end=\"2967\"><strong data-start=\"2898\" data-end=\"2916\">Sell Your Game<\/strong> on <strong data-start=\"2920\" data-end=\"2965\">Steam, Itch.io, Google Play, or App Store<\/strong><\/li>\n<li data-start=\"2968\" data-end=\"3029\"><strong data-start=\"2970\" data-end=\"2996\">In-App Purchases &amp; Ads<\/strong> using AdMob (for mobile games)<\/li>\n<li data-start=\"3030\" data-end=\"3090\"><strong data-start=\"3032\" data-end=\"3050\">Freemium Model<\/strong> (free game with paid premium content)<\/li>\n<\/ul>\n<h2 data-start=\"3097\" data-end=\"3144\"><strong data-start=\"3100\" data-end=\"3144\">\u00a0Final Thoughts: Start Building Today!<\/strong><\/h2>\n<p data-start=\"3145\" data-end=\"3356\">Creating <strong data-start=\"3154\" data-end=\"3195\">3D animated games without programming<\/strong> is possible with the right tools. Use <strong data-start=\"3234\" data-end=\"3261\">Unity, Unreal, or Godot<\/strong>, <strong data-start=\"3263\" data-end=\"3284\">design animations<\/strong> with <strong data-start=\"3290\" data-end=\"3311\">Blender or Mixamo<\/strong>, and launch your game to start earning!<\/p>\n<p data-start=\"3358\" data-end=\"3423\" data-is-last-node=\"\" data-is-only-node=\"\">Would you like a step-by-step tutorial for a simple 3D game?<\/p>\n<p class=\"\" data-start=\"0\" data-end=\"197\">Absolutely! \ud83c\udfae Here&#8217;s a <strong data-start=\"24\" data-end=\"101\">step-by-step guide to create your own 3D animated mobile and desktop game<\/strong> \u2014 <strong data-start=\"104\" data-end=\"131\">without any programming<\/strong>. You can do this using modern <strong data-start=\"162\" data-end=\"186\">no-code game engines<\/strong> and tools.<\/p>\n<hr class=\"\" data-start=\"199\" data-end=\"202\" \/>\n<h2 class=\"\" data-start=\"204\" data-end=\"266\">\ud83d\ude80 <strong data-start=\"210\" data-end=\"264\">Create a 3D Game Without Coding (Mobile + Desktop)<\/strong><\/h2>\n<h3 class=\"\" data-start=\"267\" data-end=\"291\">\ud83d\udd27 Tools You\u2019ll Use:<\/h3>\n<div class=\"_tableContainer_16hzy_1\">\n<div class=\"_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse\">\n<table class=\"w-fit min-w-(--thread-content-width)\" data-start=\"292\" data-end=\"721\">\n<thead data-start=\"292\" data-end=\"322\">\n<tr data-start=\"292\" data-end=\"322\">\n<th data-start=\"292\" data-end=\"299\" data-col-size=\"sm\">Tool<\/th>\n<th data-start=\"299\" data-end=\"309\" data-col-size=\"sm\">Purpose<\/th>\n<th data-start=\"309\" data-end=\"322\" data-col-size=\"sm\">Platforms<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"354\" data-end=\"721\">\n<tr data-start=\"354\" data-end=\"423\">\n<td data-start=\"354\" data-end=\"373\" data-col-size=\"sm\"><strong data-start=\"356\" data-end=\"372\">Unity + Bolt<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"373\" data-end=\"409\">Game engine with visual scripting<\/td>\n<td data-col-size=\"sm\" data-start=\"409\" data-end=\"423\">Mobile, PC<\/td>\n<\/tr>\n<tr data-start=\"424\" data-end=\"497\">\n<td data-start=\"424\" data-end=\"462\" data-col-size=\"sm\"><strong data-start=\"426\" data-end=\"461\">Godot Engine (Visual Scripting)<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"462\" data-end=\"483\">Free &amp; open source<\/td>\n<td data-col-size=\"sm\" data-start=\"483\" data-end=\"497\">Mobile, PC<\/td>\n<\/tr>\n<tr data-start=\"498\" data-end=\"574\">\n<td data-start=\"498\" data-end=\"513\" data-col-size=\"sm\"><strong data-start=\"500\" data-end=\"512\">Buildbox<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"513\" data-end=\"540\">No-code game development<\/td>\n<td data-col-size=\"sm\" data-start=\"540\" data-end=\"574\">Mobile only (easy drag &amp; drop)<\/td>\n<\/tr>\n<tr data-start=\"575\" data-end=\"643\">\n<td data-start=\"575\" data-end=\"601\" data-col-size=\"sm\"><strong data-start=\"577\" data-end=\"600\">Core (by Manticore)<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"601\" data-end=\"637\">Multiplayer game dev without code<\/td>\n<td data-col-size=\"sm\" data-start=\"637\" data-end=\"643\">PC<\/td>\n<\/tr>\n<tr data-start=\"644\" data-end=\"721\">\n<td data-start=\"644\" data-end=\"681\" data-col-size=\"sm\"><strong data-start=\"646\" data-end=\"680\">TinkerCAD + Blender (optional)<\/strong><\/td>\n<td data-col-size=\"sm\" data-start=\"681\" data-end=\"714\">3D model creation (drag-based)<\/td>\n<td data-col-size=\"sm\" data-start=\"714\" data-end=\"721\">Any<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"sticky end-(--thread-content-margin) h-0 self-end select-none\">\n<div class=\"absolute end-0 flex items-end\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<hr class=\"\" data-start=\"723\" data-end=\"726\" \/>\n<h2 class=\"\" data-start=\"728\" data-end=\"753\">\ud83d\udee0 Step-by-Step Guide:<\/h2>\n<h3 class=\"\" data-start=\"755\" data-end=\"801\">\u2705 <strong data-start=\"761\" data-end=\"801\">STEP 1: Choose a No-Code Game Engine<\/strong><\/h3>\n<p class=\"\" data-start=\"802\" data-end=\"829\">For 3D, these are the best:<\/p>\n<ul data-start=\"830\" data-end=\"967\">\n<li class=\"\" data-start=\"830\" data-end=\"879\">\n<p class=\"\" data-start=\"832\" data-end=\"879\">\ud83d\udd39 <strong data-start=\"835\" data-end=\"877\">Unity + Bolt (Visual Scripting Plugin)<\/strong><\/p>\n<\/li>\n<li class=\"\" data-start=\"880\" data-end=\"928\">\n<p class=\"\" data-start=\"882\" data-end=\"928\">\ud83d\udd39 <strong data-start=\"885\" data-end=\"900\">Buildbox 3D<\/strong> <em data-start=\"901\" data-end=\"926\">(super easy for mobile)<\/em><\/p>\n<\/li>\n<li class=\"\" data-start=\"929\" data-end=\"967\">\n<p class=\"\" data-start=\"931\" data-end=\"967\">\ud83d\udd39 <strong data-start=\"934\" data-end=\"967\">Godot (Visual Scripting mode)<\/strong><\/p>\n<\/li>\n<\/ul>\n<p class=\"\" data-start=\"969\" data-end=\"1038\">\ud83d\udc49 If you&#8217;re a beginner, start with <strong data-start=\"1005\" data-end=\"1017\">Buildbox<\/strong> or <strong data-start=\"1021\" data-end=\"1037\">Unity + Bolt<\/strong>.<\/p>\n<hr class=\"\" data-start=\"1040\" data-end=\"1043\" \/>\n<h3 class=\"\" data-start=\"1045\" data-end=\"1105\">\u2705 <strong data-start=\"1051\" data-end=\"1105\">STEP 2: Design Your Characters &amp; World (3D Assets)<\/strong><\/h3>\n<p class=\"\" data-start=\"1106\" data-end=\"1148\">Use prebuilt 3D assets or create your own:<\/p>\n<ul data-start=\"1149\" data-end=\"1368\">\n<li class=\"\" data-start=\"1149\" data-end=\"1202\">\n<p class=\"\" data-start=\"1151\" data-end=\"1202\">Use <strong data-start=\"1155\" data-end=\"1168\">TinkerCAD<\/strong> or <strong data-start=\"1172\" data-end=\"1183\">Blender<\/strong> (easy interface)<\/p>\n<\/li>\n<li class=\"\" data-start=\"1203\" data-end=\"1368\">\n<p class=\"\" data-start=\"1205\" data-end=\"1222\">Or download from:<\/p>\n<ul data-start=\"1225\" data-end=\"1368\">\n<li class=\"\" data-start=\"1225\" data-end=\"1265\">\n<p class=\"\" data-start=\"1227\" data-end=\"1265\">Sketchfab.com<\/p>\n<\/li>\n<li class=\"\" data-start=\"1268\" data-end=\"1319\">\n<p class=\"\" data-start=\"1270\" data-end=\"1319\"><a class=\"cursor-pointer\" target=\"_new\" rel=\"noopener\" data-start=\"1270\" data-end=\"1319\">Unity Asset Store<\/a><\/p>\n<\/li>\n<li class=\"\" data-start=\"1322\" data-end=\"1368\">\n<p class=\"\" data-start=\"1324\" data-end=\"1368\">TurboSquid.com<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"1370\" data-end=\"1373\" \/>\n<h3 class=\"\" data-start=\"1375\" data-end=\"1419\">\u2705 <strong data-start=\"1381\" data-end=\"1419\">STEP 3: Add Animation (No Coding!)<\/strong><\/h3>\n<p class=\"\" data-start=\"1420\" data-end=\"1448\">In Unity + Bolt or Buildbox:<\/p>\n<ul data-start=\"1449\" data-end=\"1570\">\n<li class=\"\" data-start=\"1449\" data-end=\"1477\">\n<p class=\"\" data-start=\"1451\" data-end=\"1477\">Drag animation timelines<\/p>\n<\/li>\n<li class=\"\" data-start=\"1478\" data-end=\"1522\">\n<p class=\"\" data-start=\"1480\" data-end=\"1522\">Set triggers like \u201cJump\u201d, \u201cRun\u201d, \u201cShoot\u201d<\/p>\n<\/li>\n<li class=\"\" data-start=\"1523\" data-end=\"1570\">\n<p class=\"\" data-start=\"1525\" data-end=\"1570\">Add camera animations, particle effects, etc.<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"1572\" data-end=\"1575\" \/>\n<h3 class=\"\" data-start=\"1577\" data-end=\"1618\">\u2705 <strong data-start=\"1583\" data-end=\"1618\">STEP 4: Add Game Logic Visually<\/strong><\/h3>\n<p class=\"\" data-start=\"1619\" data-end=\"1650\">Visual scripting allows you to:<\/p>\n<ul data-start=\"1651\" data-end=\"1804\">\n<li class=\"\" data-start=\"1651\" data-end=\"1716\">\n<p class=\"\" data-start=\"1653\" data-end=\"1716\">Define <strong data-start=\"1660\" data-end=\"1681\">what happens when<\/strong> (e.g., enemy dies, level complete)<\/p>\n<\/li>\n<li class=\"\" data-start=\"1717\" data-end=\"1804\">\n<p class=\"\" data-start=\"1719\" data-end=\"1736\">Use nodes like:<\/p>\n<ul data-start=\"1739\" data-end=\"1804\">\n<li class=\"\" data-start=\"1739\" data-end=\"1770\">\n<p class=\"\" data-start=\"1741\" data-end=\"1770\">\u201cOn Collision \u2192 Play Sound\u201d<\/p>\n<\/li>\n<li class=\"\" data-start=\"1773\" data-end=\"1804\">\n<p class=\"\" data-start=\"1775\" data-end=\"1804\">\u201cIf Score &gt; 100 \u2192 Next Level\u201d<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"\" data-start=\"1806\" data-end=\"1832\">Example in <strong data-start=\"1817\" data-end=\"1831\">Unity Bolt<\/strong>:<\/p>\n<div class=\"contain-inline-size rounded-md border-[0.5px] border-token-border-medium relative bg-token-sidebar-surface-primary\">\n<div class=\"flex items-center text-token-text-secondary px-4 py-2 text-xs font-sans justify-between h-9 bg-token-sidebar-surface-primary dark:bg-token-main-surface-secondary select-none rounded-t-[5px]\">plaintext<\/div>\n<div class=\"sticky top-9\">\n<div class=\"absolute end-0 bottom-0 flex h-9 items-center pe-2\">\n<div class=\"bg-token-sidebar-surface-primary text-token-text-secondary dark:bg-token-main-surface-secondary flex items-center rounded-sm px-2 font-sans text-xs\"><button class=\"flex gap-1 items-center select-none px-4 py-1\" aria-label=\"Copy\">Copy<\/button><span class=\"\" data-state=\"closed\"><button class=\"flex items-center gap-1 px-4 py-1 select-none\">Edit<\/button><\/span><\/div>\n<\/div>\n<\/div>\n<div class=\"overflow-y-auto p-4\" dir=\"ltr\"><code class=\"whitespace-pre! language-plaintext\">[Player Collision] \u2192 [Health -10] \u2192 [Play Hurt Animation]<br \/>\n<\/code><\/div>\n<\/div>\n<hr class=\"\" data-start=\"1909\" data-end=\"1912\" \/>\n<h3 class=\"\" data-start=\"1914\" data-end=\"1957\">\u2705 <strong data-start=\"1920\" data-end=\"1957\">STEP 5: Export for Mobile\/Desktop<\/strong><\/h3>\n<ul data-start=\"1958\" data-end=\"2117\">\n<li class=\"\" data-start=\"1958\" data-end=\"1993\">\n<p class=\"\" data-start=\"1960\" data-end=\"1993\">Buildbox: Export to Android\/iOS<\/p>\n<\/li>\n<li class=\"\" data-start=\"1994\" data-end=\"2043\">\n<p class=\"\" data-start=\"1996\" data-end=\"2043\">Unity: Export to Android, iOS, Windows, macOS<\/p>\n<\/li>\n<li class=\"\" data-start=\"2044\" data-end=\"2084\">\n<p class=\"\" data-start=\"2046\" data-end=\"2084\">Godot: All major platforms supported<\/p>\n<\/li>\n<li class=\"\" data-start=\"2085\" data-end=\"2117\">\n<p class=\"\" data-start=\"2087\" data-end=\"2117\">Core: Export to PC multiplayer<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"2119\" data-end=\"2122\" \/>\n<h2 class=\"\" data-start=\"2124\" data-end=\"2159\">\ud83e\udde9 Optional: Add Sound &amp; Music<\/h2>\n<p class=\"\" data-start=\"2160\" data-end=\"2181\">Free music sources:<\/p>\n<ul data-start=\"2182\" data-end=\"2231\">\n<li class=\"\" data-start=\"2182\" data-end=\"2199\">\n<p class=\"\" data-start=\"2184\" data-end=\"2199\">freesound.org<\/p>\n<\/li>\n<li class=\"\" data-start=\"2200\" data-end=\"2219\">\n<p class=\"\" data-start=\"2202\" data-end=\"2219\">opengameart.org<\/p>\n<\/li>\n<li class=\"\" data-start=\"2220\" data-end=\"2231\">\n<p class=\"\" data-start=\"2222\" data-end=\"2231\">mixkit.co<\/p>\n<\/li>\n<\/ul>\n<hr class=\"\" data-start=\"2233\" data-end=\"2236\" \/>\n<h2 class=\"\" data-start=\"2238\" data-end=\"2274\">\ud83d\udce6 Want Free Templates or Assets?<\/h2>\n<p class=\"\" data-start=\"2276\" data-end=\"2290\">I can provide:<\/p>\n<ul data-start=\"2291\" data-end=\"2458\">\n<li class=\"\" data-start=\"2291\" data-end=\"2330\">\n<p class=\"\" data-start=\"2293\" data-end=\"2330\">\ud83c\udfae Ready-to-edit Buildbox templates<\/p>\n<\/li>\n<li class=\"\" data-start=\"2331\" data-end=\"2362\">\n<p class=\"\" data-start=\"2333\" data-end=\"2362\">\ud83e\uddf1 Unity Bolt project files<\/p>\n<\/li>\n<li class=\"\" data-start=\"2363\" data-end=\"2403\">\n<p class=\"\" data-start=\"2365\" data-end=\"2403\">\ud83e\uddd1\u200d\ud83c\udfa8 Blender character rigging file<\/p>\n<\/li>\n<li class=\"\" data-start=\"2404\" data-end=\"2458\">\n<p class=\"\" data-start=\"2406\" data-end=\"2458\">\ud83d\udcc4 \u201cGame Design Document\u201d template to plan your game<\/p>\n<\/li>\n<\/ul>\n<p class=\"\" data-start=\"2460\" data-end=\"2528\">Let me know what you want and I\u2019ll generate or guide you through it!<\/p>\n<hr class=\"\" data-start=\"2530\" data-end=\"2533\" \/>\n<h2 class=\"\" data-start=\"2535\" data-end=\"2549\">\u2705 In Short:<\/h2>\n<blockquote data-start=\"2550\" data-end=\"2670\">\n<p class=\"\" data-start=\"2552\" data-end=\"2670\"><strong data-start=\"2552\" data-end=\"2670\">You don\u2019t need to code to create a 3D game. Just think like a player, design like a creator, and use visual tools.<\/strong><\/p>\n<\/blockquote>\n<p class=\"\" data-start=\"2672\" data-end=\"2687\">Would you like:<\/p>\n<ol data-start=\"2688\" data-end=\"2806\">\n<li class=\"\" data-start=\"2688\" data-end=\"2720\">\n<p class=\"\" data-start=\"2691\" data-end=\"2720\">A sample Buildbox template?<\/p>\n<\/li>\n<li class=\"\" data-start=\"2721\" data-end=\"2769\">\n<p class=\"\" data-start=\"2724\" data-end=\"2769\">A full beginner project in Unity with Bolt?<\/p>\n<\/li>\n<li class=\"\" data-start=\"2770\" data-end=\"2806\">\n<p class=\"\" data-start=\"2773\" data-end=\"2806\">A visual flowchart of game logic?<\/p>\n<\/li>\n<\/ol>\n<p class=\"\" data-start=\"2808\" data-end=\"2896\">Tell me your choice and platform (mobile or PC), and I\u2019ll help you start building today.<\/p>\n<h3 data-start=\"2808\" data-end=\"2896\"><a href=\"https:\/\/ncert.nic.in\/textbook\/pdf\/fekb104.pdf\" target=\"_blank\" rel=\"noopener\">Animation: Create your own 3D Animated Mobile and Desktop Game without programming<\/a><\/h3>\n<h3 class=\"LC20lb MBeuO DKV0Md\"><a href=\"http:\/\/repo.darmajaya.ac.id\/3852\/1\/3D%20for%20the%20Web%20_%20Interactive%203D%20animation%20using%203ds%20max%2C%20Flash%20and%20Director%20%28Focal%20Press%20Visual%20Effects%20and%20Animation%29%20%28%20PDFDrive%20%29.pdf\" target=\"_blank\" rel=\"noopener\">Interactive 3D Animation Using 3DS Max, Flash and Director<\/a><\/h3>\n<div class=\"notranslate ESMNde HGLrXd ojE3Fb\">\n<div class=\"q0vns jfSqle\">\n<div class=\"eqA2re NjwKYd Vwoesf\" aria-hidden=\"true\"><\/div>\n<\/div>\n<\/div>\n<h3 class=\"LC20lb MBeuO DKV0Md\"><a href=\"https:\/\/inventwithpython.com\/makinggames.pdf\" target=\"_blank\" rel=\"noopener\">Making Games with Python &amp; Pygame<\/a><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Animation: Create your own 3D Animated Mobile and Desktop Game without programming.<\/p>\n","protected":false},"author":64,"featured_media":2468,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1536],"tags":[1903,1904,1905,1906],"class_list":["post-2467","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-animated-mobile-game","tag-animation","tag-create-your-own-3d-game","tag-desktop-game-without-programming"],"_links":{"self":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2467","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/users\/64"}],"replies":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/comments?post=2467"}],"version-history":[{"count":0,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/posts\/2467\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/media\/2468"}],"wp:attachment":[{"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/media?parent=2467"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/categories?post=2467"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.reilsolar.com\/pdf\/wp-json\/wp\/v2\/tags?post=2467"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}